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TURBO C++ version 3.0: USER'S GUIDE

By: Material type: TextTextLanguage: Inglés Original language: Inglés Publication details: Scotts Valley, CA [California], USA [Estados Unidos de América]: Borland International, ©1992. Description: XV, 772 p.: 22,8 x 17,9 cm. il., tablas, [+1 quick reference booklet]Content type:
  • texto
Media type:
  • Impreso
Carrier type:
  • papel
Subject(s): Genre/Form: DDC classification:
  • 21° 005.1 B246t
Online resources:
Contents:
Introduction.- What's in Turbo C++.- Hardware and software requirements.- The Turbo C++ inmplementation.- The Turlo C++ package.- The User's Guide.- Online documentation.- Using tlhe manual.- Programmers learning C or C++.- Typefaces and icons used in these books.- How to contact Borland.- Resources in your package.- Borland resources.- Part 1 Using Turbo C++.- Chapter 1 Installing Turbo C++.- Using INSTALL.- Protected mode and memory.- DPMIINST.- DPMIMEM.- DPMIRES.- Extended and expanded memory.- Running Turbo C++.- files.- Laptop systems.- The README file.- The FILELIST.DOC and HELPME!.DOC.- Example programs.- Customizing the IDE.- Chapter 2 IDE basics.- Starting and exiting.- Command-line options.- The /b option.- The /d option.- The /e option.- The /h option.- The /l option.- The /m option.- The /p option.- The /r option.- The /s option.- The/x option.- Exiting Turbo C++ .- IDE components.- The menu bar and menus.- Shortcuts.- Command sets.- Native option.- Turbo C++ windows.- Window management.- The status line.- Dialog boxes.- Action buttons.- Radio buttons and check boxes.- Input and list boxes.- Configuration and project files.- The configuration file.- Project files.- The project directory.- Desktop files.- Changing project files.- Default files.- IDE menus.- Syntax highlighting.- IDE cross-reference.- Chapter 3 An introduction to C++ .- How to run the examples.- Basic programming operations.- Basic structure of a C++ program.- Working with numbers.- Numeric data types.- Integers.- Integer modifiers.- The long modifier.- The signed and unsigned.- modifiers.- Floating-point numbers.- The floating-point types.- Variables.- Initializing variables.- Assignnent statements.- Combination assignments.- Variable names.- More about input and output.- Formatting with escape sequen.- Arithmetic operators.- Arithmetic and type conversion.- Typecasting.- Combining arithmetic and assignment.- Increment and decrement.- Working bit by bit.- Expressions.- Evaluating an expression.- Assigning a value in an expression.- Characters and strings.- Input and output for single characters.- Displaying a character.- Displaying character strings.- Testing conditions and making choices.- Using relational operators.- Using logical operators.- Branching with if and if...else.- Multiple choices with if...else.- Multiple choice tests: switch.- Repeating execution with loops.- The while loop.- The do while loop.- The for loop.- break and continue.- Nested loops.- Choosing appropriate loops.- Program design with functions and macros.- Defining your own functions.- The function prototype.- Function declarations under.- Kernighan and Ritchie.- The function definition.- Processing within the function.- The function return value.- Using the return value.- Multifunction programs.- Function prototypes and global declarations.- Setting up the graphics display.- Calculating the graphics coordinates.- Drawing the planets.- Header files, functions, and libraries.- Scope and duration of variables.- Scope.- Duration.- Using constant values.- Building data structures.- Declaring and initializing an array.- Arrays with multiple dimensions.- Arrays and strings.- Renaming types.- Enumerated types.- Combining data into structures.- Using parts of a structure.- Pointers.- Declaring and using a pointer.- Pointers and strings.- Pointer arithmetic.- Pointers, structures, and lists.- Using pointers to return values from functions.- Using system resources.- Openinga stream.- Chapter 4 Object-oriented.- programming with C++ .- Encapsulation.- Inheritarnce.- Polymorphism.- Overloading.- Modeling the real world with classes.
List(s) this item appears in: Ingenieria en Sistemas Computacionales | TECNOLOGIAS DE LA INFORMACIÓN
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Item type Current library Call number Copy number Status Notes Date due Barcode
Libro Libro CRAI UNEMI U. A. C. Ingeniería (FACI) 005.1 BORt 1992 (Browse shelf(Opens below)) Ej.1 Available Hilera: SISTEMAS 9 Estantería: INGENIERÍA 43302

Index: p. 713

Appendix: p. 629

Figures: XV

Introduction: p. 1

Introduction.-
What's in Turbo C++.-
Hardware and software requirements.-
The Turbo C++ inmplementation.-
The Turlo C++ package.-
The User's Guide.-
Online documentation.-
Using tlhe manual.-
Programmers learning C or C++.-
Typefaces and icons used in these books.-
How to contact Borland.-
Resources in your package.-
Borland resources.-
Part 1 Using Turbo C++.-
Chapter 1 Installing Turbo C++.-
Using INSTALL.-
Protected mode and memory.-
DPMIINST.-
DPMIMEM.-
DPMIRES.-
Extended and expanded memory.-
Running Turbo C++.-
files.-
Laptop systems.-
The README file.-
The FILELIST.DOC and HELPME!.DOC.-
Example programs.-
Customizing the IDE.-
Chapter 2 IDE basics.-
Starting and exiting.-
Command-line options.-
The /b option.-
The /d option.-
The /e option.-
The /h option.-
The /l option.-
The /m option.-
The /p option.-
The /r option.-
The /s option.-
The/x option.-
Exiting Turbo C++ .-
IDE components.-
The menu bar and menus.-
Shortcuts.-
Command sets.-
Native option.-
Turbo C++ windows.-
Window management.-
The status line.-
Dialog boxes.-
Action buttons.-
Radio buttons and check boxes.-
Input and list boxes.-
Configuration and project files.-
The configuration file.-
Project files.-
The project directory.-
Desktop files.-
Changing project files.-
Default files.-
IDE menus.-
Syntax highlighting.-
IDE cross-reference.-
Chapter 3 An introduction to C++ .-
How to run the examples.-
Basic programming operations.-
Basic structure of a C++ program.-
Working with numbers.-
Numeric data types.-
Integers.-
Integer modifiers.-
The long modifier.-
The signed and unsigned.-
modifiers.-
Floating-point numbers.-
The floating-point types.-
Variables.-
Initializing variables.-
Assignnent statements.-
Combination assignments.-
Variable names.-
More about input and output.-
Formatting with escape sequen.-
Arithmetic operators.-
Arithmetic and type conversion.-
Typecasting.-
Combining arithmetic and assignment.-
Increment and decrement.-
Working bit by bit.-
Expressions.-
Evaluating an expression.-
Assigning a value in an expression.-
Characters and strings.-
Input and output for single characters.-
Displaying a character.-
Displaying character strings.-
Testing conditions and making choices.-
Using relational operators.-
Using logical operators.-
Branching with if and if...else.-
Multiple choices with if...else.-
Multiple choice tests: switch.-
Repeating execution with loops.-
The while loop.-
The do while loop.-
The for loop.-
break and continue.-
Nested loops.-
Choosing appropriate loops.-
Program design with functions and macros.-
Defining your own functions.-
The function prototype.-
Function declarations under.-
Kernighan and Ritchie.-
The function definition.-
Processing within the function.-
The function return value.-
Using the return value.-
Multifunction programs.-
Function prototypes and global declarations.-
Setting up the graphics display.-
Calculating the graphics coordinates.-
Drawing the planets.-
Header files, functions, and libraries.-
Scope and duration of variables.-
Scope.-
Duration.-
Using constant values.-
Building data structures.-
Declaring and initializing an array.-
Arrays with multiple dimensions.-
Arrays and strings.-
Renaming types.-
Enumerated types.-
Combining data into structures.-
Using parts of a structure.-
Pointers.-
Declaring and using a pointer.-
Pointers and strings.-
Pointer arithmetic.-
Pointers, structures, and lists.-
Using pointers to return values from functions.-
Using system resources.-
Openinga stream.-
Chapter 4 Object-oriented.-
programming with C++ .-
Encapsulation.-
Inheritarnce.-
Polymorphism.-
Overloading.-
Modeling the real world with classes.

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